![]() And Mario enters the map on a free space. To progress toward Bowzer and your objective, you have to go to level 1-2 first. To go to the level actually called 1-1 you have to BACKWARDS toward an intentional dead end. You couldn’t do this on the NES.” And then there’s the concept of the exploration and the “world”. Every level was “you couldn’t do this on the NES. The SNES can do huge sprites? Make a Bullet Bill who is as large as the screen. ![]() The SNES can to layers? Have a fence where Mario can go in the foreground and background. The SNES can scale? Have Mario puff up like a balloon. The way it takes every new thing that the SNES could do and works it into gameplay in SOME way is still the TED Talk on how to make an ACTUAL “next generation” game. World is just better in every way and is still one of the high water marks of the franchise. I personally suspect that the “3 is better than World” people are the kids who had NES’s and then went to Genesis.
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